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Text

Writing text, fonts, anchors.

For the full list see "UI development". Each call below comes with a one-line usage note and an example; signatures come from Lib/c/vml_ui.h (the authoritative source).

ui_text_set_font(int size, int style, int color, int anchor)

Sets the font once, and every later ui_2d_text_cur uses it (so you do not have to pass the same four arguments again and again).

ui_text_set_font(18, VML_FONT_BOLD, 0xFFFFFFFF, VML_ANCHOR_CENTER);
ui_2d_text_cur(180, 40, "Press a direction key to exit");

ui_text_set_valign(int valign)

Sets the default vertical alignment (it applies to every text drawn afterwards).

ui_text_set_valign(VML_VALIGN_MIDDLE);

ui_2d_text(int x, int y, char* s, int color, int size, int anchor)

Writes one line of text at (x,y). size is the font size; anchor decides which side of the text (x,y) refers to (VML_ANCHOR_LEFT / CENTER / RIGHT).

ui_2d_text(180, 40, "Score: 120", 0xFFFFFFFF, 20, VML_ANCHOR_CENTER);

ui_2d_text_cur(int x, int y, char* s)

Draws text with the font set by ui_text_set_font.

ui_2d_text_cur(180, 300, "Game over");

ui_2d_text_styled(int x, int y, char* s, int color, int size, int anchor, int style)

The same, plus a style (bold / italic / underline).

ui_2d_text_styled(10, 10, "Title", 0xFFFFFFFF, 22, VML_ANCHOR_LEFT, VML_FONT_BOLD);

ui_2d_text_v(int x, int y, char* s, int color, int size, int anchor, int valign, int style)

Text with vertical alignment (VML_VALIGN_*) - for ui_2d_text the y is the baseline, while this one can align to top / middle / bottom.

ui_2d_text_v(200, 100, "Centered", 0xFFFFFFFF, 20, VML_ANCHOR_CENTER, VML_VALIGN_MIDDLE, 0);